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Pontes Escape 1.1 Help File


Contents


Introduction, About Pontes Escape

Note: To report errors or suggestions, visit the topic about Pontes Escape on Audio Games Forum, which can be accessed by clicking on the link below.
Pontes Escape on AudioGames.net

Pontes Escape is an adventure game created as a practice at the end of a BGT course held by Emanuel Boboiu between March and June 2012.
All information about this course, including code examples, summaries, audio recordings, can be found in a Topic on the Pontes Forum: BGT Course - evolution (Romanian Language).

The goal of this game is to escape from mined areas where there is always the risk to lose lives in explosions and other hazards.
If the game seems too difficult, you can also use one of the five existent cheat codes.

If a screen reader is running, the messages will be spoken through it, else the messages will be spoken through default Sapi 5 voice.
The screen readers supported are: JAWS for Windows, Window-Eyes, System Access and NVDA.

The present version is 1.1, completed in January 7, 2013.
The Version 1.0 was completed on December 8, 2012.

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Game Description and Instructions

The game has 3 main levels, two intermediate bonus levels and one final level.
In every main level, the character is placed on an area of a random size with a length west - east between 20 and 50 steps, and north - south between 10 and 25 steps.
The three main levels are: "Escape from cave", "Escape from water" and "Escape from forest".
The two intermediate levels, between the first and second and between the second and third main levels involve passing at speed through a tunnel. Running to the exit at the end of the tunnel, two bonus lives appear randomly placed. The bonus can eventually be taken by pressing space when the specific sound is heard.
The final level is actually the successful running after escaping from mined areas. The character waits for a train which passes from left to right. When the train arrives in front of the character, a short signal is heard and you must press Control + Up Arrow to jump inside it.
The train reaches a station where someone shoots the character from three directions: West, North and East. To get rid of bullets, the character's shield must be positioned to the left, top, or right, in the direction from which you hear the gun loading sound.

In main levels Use the Up Arrow to move forward. Use Left or Right Arrow to change the direction.
At the start of a round, the character is positioned in the Southwest corner, 1x1, and the default direction is north in the three main levels and east in the two intermediate levels.

in the main rounds, on the area there are placed randomly 10 mines which are activated when the character walks on them.
When a mine is activated, there is a short time available to defuse it pressing space bar.
Somewhere there is a key that can be taken.
Near one of the four walls there is an exit that can be accessed if the key was found and taken previously.
If the 10 mines were defused successfully and the key wasn't found yet, it is taken automatically. If the key is found and the mines hadn't been defused yet, the exit can be accessed.
In any case, whether or not the key was found, when all the 10 mines ARE defused you receive one life as bonus.
Attention! At a certain time the character is caught in a trap from which he has to jump. When you hear the sound of danger, press Control + Up Arrow to jump five steps at once. This way it is more difficult to search systematically for mines and key.
All actions (mine defusing, key or bonus taking, access exit) is performed by pressing Space Bar.
A level is finished when accessing the exit with the key found. So if luck is the key to be found before defusing all 10 mines, the level may take much less time.

The game ends successfully after passing all the 3 main levels and the final one.
A life is lost if a mine isn't defused in time and explodes or if the power lowers from 5 to 0 making actions without reasons.
The character dies after the loss of all lives or after the expiration of the time available to complete a level.
Also, the game is lost if you can not jump into train or if the character is shot down in the train station.

Rounds properties:
- Level 1: 5 seconds available for defusing a mine, 10 minutes available to escape.
- Level 2: 3 seconds available for defusing a mine, 7 and a half minutes available to escape.
- Level 3: one second available for defusing a mine, 5 minutes available to escape.
- The first intermediate level: 15 seconds available to pass the tunnel.
- The second intermediate level: 10 seconds available to pass the tunnel.
- The final level: 500 milliseconds from the beginning of the signal to jump into train, 600 milliseconds to move the shield

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Keys Reference

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Credits

Pontes Escape was programmed in BGT by Emanuel Boboiu and Cornel Todericiu.
Alexandru Cozaciuc and Ghiţă Potra have also contributed.

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Pontes Games - www.scripts.pontes.ro
Pontes Site - www.pontes.ro